

How would you like it if you were playin' a game and then every five minutes I came over, and paused it, then counted ten tedious seconds, and then let you continue play the game? Now, I mean, why did they think that that would be a good idea and interrupt the gameplay, did they think it would be more realistic? I mean, in real life I don't have to stop in my tracks when the sun sets and a fuckin' box doesn't pop up in the air.

Castlevania I and III are great classic Nintendo games, but for Castlevania II: Simon's Quest, the game designers obviously were not thinking straight.ĪVGN: (complaining about how the game regularly interrupts itself with long, unskippable day-to-night transitions with a text box saying " WHAT A HORRIBLE NIGHT TO HAVE A CURSE.") Why does this need to happen so often? Like, every five minutes? Why does it take so long? Nobody feels like sitting through this every time. Pilots Castlevania II: Simon's Quest AVGN: This game sucks. 17.10 Greendog: The Beached Surfer Dude.16.12 The Simpsons: Bartman Meets Radioactive Man.15.11 The Legend of Zelda: Majora’s Mask.15.6 Life of Black Tiger with Gilbert Gottfried.15.1 Chronologically Confused about Kingdom Hearts Timeline.
#CONTRA NES INSTRUCTION MANUAL ACTIVATOR#
12.5 Sega Activator and Aura Interactor.11.5 Mortal Kombat Mythologies: Sub-Zero.8.6 Bill & Ted's Excellent Video Game Adventure.7.2 The Making of an Angry Video Game Nerd episode/Barbie.3.23 Chronologically Confused 2: The Legend of Zelda Timeline.3.22 An Angry Nerd Christmas Carol Part Two.3.21 An Angry Nerd Christmas Carol Part One.3.2 Teenage Mutant Ninja Turtles III Part Two.3.1 Teenage Mutant Ninja Turtles III Part One.
